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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Image load store regressions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109056#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Image load store regressions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109056">bug 109056</a>
              from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
        <pre>Also regressed by 06fbcd2cd5cc5702c9039c26d20082a99bc157bf:

piglit.spec.arb_shader_image_load_store.qualifiers
piglit.spec.arb_shader_image_load_store.invalid


Separately, KHR-GL46.shader_image_load_store.multiple-uniforms was regressed by
another patch in the series:

Invalid result! Image format: rgb10_a2ui Original value: 0x40104208 Copied
value: 0x401041ff Negated value: 0x5ff7fdff

d3e046e76c06978d92bc7311bf02926e888159dc
Author:     Eric Anholt <<a href="mailto:eric@anholt.net">eric@anholt.net</a>>

nir: Pull some of intel's image load/store format conversion to nir_format.h

I needed the same functions for v3d.  Note that the color value in the
Intel lowering has already been cut down to image.chans num_components.

v2: Drop the half float one, since it was a 1-liner after cleanup.

Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>></pre>
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