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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109057#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109057">bug 109057</a>
from <span class="vcard"><a class="email" href="mailto:max.schwarz@online.de" title="Max Schwarz <max.schwarz@online.de>"> <span class="fn">Max Schwarz</span></a>
</span></b>
<pre>Some further information from glGetIntegerv():
GL_MAX_INTEGER_SAMPLES: 16
GL_MAX_SAMPLES: 16
And glGetInternalformativ():
Supported sample counts per internal format:
- GL_R16UI: 16 8 4 2
- GL_R32F: 16 8 4 2
- GL_R32UI: 16 8 4 2
- GL_R8UI: 16 8 4 2
Both reported on the intel card.</pre>
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