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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662">bug 108662</a>
from <span class="vcard"><a class="email" href="mailto:galkin-vv@ya.ru" title="Vasily Galkin <galkin-vv@ya.ru>"> <span class="fn">Vasily Galkin</span></a>
</span></b>
<pre>I have a similar error trying while launching WorldOfWarcaft with GeminiLake
CPU with DRI Intel(R) UHD Graphics 600
I have exception
<span class="quote">> 0009:err:seh:setup_exception stack overflow 1760 bytes in thread 0009 eip 000000007bc9b6d9 esp 0000000000140f30 stack 0x140000-0x141000-0x240000</span >
with any recent (3.18-4.0rc2) with all wine versions compiled by
debian-based-distros with vkd3d, even if I start game in dx11 mode which
doesn't use vkd3d.
However, while using any binary wine from <a href="https://wiki.winehq.org/Download">https://wiki.winehq.org/Download</a> it
is working (slow, in dx11, since that binaries are without vkd3d, but at least
working)
So I think you can try official wine binaries instead of the binaries provided
by ubuntu/debian/ppa-s</pre>
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