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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - i915 [drm]: GPU hang in dxvk in wine-4.0-rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109020#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - i915 [drm]: GPU hang in dxvk in wine-4.0-rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109020">bug 109020</a>
from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
<pre>(In reply to Nikolay Borodin from <a href="show_bug.cgi?id=109020#c16">comment #16</a>)
<span class="quote">> (In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=109020#c14">comment #14</a>)
> > (In reply to Nikolay Borodin from <a href="show_bug.cgi?id=109020#c13">comment #13</a>)
> > > (In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=109020#c10">comment #10</a>)
> > > > I would like to see if I can reproduce to test a potential fix.
> > > > Unfortunately using Mesa 19.0.0-devel I'm running into a warning the
> > > > prevents me from running the game : "DX11 feature level 10.0 is required to
> > > > run the engine"
> > > >
> > > > Can you share the setup you're using?
> > > > I assumed you were launching that game from Steam.
> > >
> > > Btw, can I test this potential fix too?
> >
> > Sure, if you can just cherry pick that commit for Mesa :
> > <a href="https://github.com/djdeath/mesa/commit/">https://github.com/djdeath/mesa/commit/</a>
> > 02da2df87f59ac784117727d986a40df173df0ae
> >
> > Unfortunately I haven't managed to compile a newer version of proton
> > (including the right version of wine & dxvk) that actually manages to start
> > the game yet.
>
> The crash is still present:
>
> <a href="https://bugs.freedesktop.org/attachment.cgi?id=142839">https://bugs.freedesktop.org/attachment.cgi?id=142839</a>
>
> I did these commands:
>
> export LIBGL_DRIVERS_PATH=/home/monsterovich/Distfiles/compile/mesa/lib
> export LD_LIBRARY_PATH=/home/monsterovich/Distfiles/compile/mesa/lib
>
> glxinfo reported that valid driver is loaded.
>
> OpenGL version string: 3.0 Mesa 19.0.0-devel (git-cdf5e03545)</span >
Thanks a lot for the update, that's really helpful.
Looking at the error state, I think there could be a disconnect between the
shader and how the samplers/dataports are setup.
Are you sure you run the game with the validation layers?
I would expect some errors.</pre>
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