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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662">bug 108662</a>
from <span class="vcard"><a class="email" href="mailto:galkin-vv@ya.ru" title="Vasily Galkin <galkin-vv@ya.ru>"> <span class="fn">Vasily Galkin</span></a>
</span></b>
<pre>I took wine-staging binaries 4.0rc1 and replaced its *d3d12* and *dxgi* with
versions from ubuntu build of 4.0rc1.
The resulting mix has both dx11 and dx12 (via vkd3d) working.
But, using the same game, same system mesa/drm libraries, and same wine prefix
wine builds packaged from ubuntu/debian do crash with
<span class="quote">> seh:setup_exception stack overflow 1760 bytes</span >
while mixed binaries works fine in dx11 and dx12.
So it looks that the "seh:setup_exception stack overflow" problem in recent
wines appears only on specific wine builds - caused by some difference in wine
compile options or other build differences - compiler version/option, etc...</pre>
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