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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - KHR-GL43.compute_shader.resource-texture fails with MCS fast clears disabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109113#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - KHR-GL43.compute_shader.resource-texture fails with MCS fast clears disabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109113">bug 109113</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Sagar also noted that hacking intel_miptree_alloc_aux to set memset_value = 0
instead of memset_value = 0xFF also makes the test pass. (I also discovered
1/2/3 work, so basically any slice - just not "clear"...)
That was pretty surprising to me.</pre>
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