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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108820#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
from <span class="vcard"><a class="email" href="mailto:jakub@okonski.org" title="Jakub Okoński <jakub@okonski.org>"> <span class="fn">Jakub Okoński</span></a>
</span></b>
<pre>It also affects me on Skylake i7-6500U, Mesa 18.3.1 and kernel 4.19.12. I am
able to reproduce it in my own vulkan app. If I don't dispatch any compute
work, everything works fine. As soon as I submit a CB with dispatches, I get
that same error:
INTEL-MESA: error: ../mesa-18.3.1/src/intel/vulkan/anv_device.c:2091: GPU hung
on one of our command buffers (VK_ERROR_DEVICE_LOST)</pre>
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