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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - GPU hang in blender 2.80"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109072#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - GPU hang in blender 2.80"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109072">bug 109072</a>
from <span class="vcard"><a class="email" href="mailto:danylo.piliaiev@gmail.com" title="Danylo <danylo.piliaiev@gmail.com>"> <span class="fn">Danylo</span></a>
</span></b>
<pre>Could you record an apitrace of Blender?
<a href="https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown">https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown</a>
<span class="quote">> apitrace trace blender-2.8</span >
And post trace file. I found that I wasn't able to replay the trace of blender
2.8 due to possibly unnecessary assert without which replay is working.
If you have some time you can build apitrace yourself
(<a href="https://github.com/apitrace/apitrace/blob/master/docs/INSTALL.markdown">https://github.com/apitrace/apitrace/blob/master/docs/INSTALL.markdown</a>) and
check if replaying it will hang GPU, you would need to comment one line:
retrace/glws_glx.cpp:147
<span class="quote">> //assert(!pbuffer);</span >
Since the steps are simple I doubt the trace will hang on other machines but it
still worth checking.
Also you had Gnome in all cases, maybe it worth checking with other desktop
environment.</pre>
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