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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - ../mesa-18.3.1/src/intel/isl/isl_surface_state.c:481: isl_gen7_surf_fill_state_s: Assertion `isl_swizzle_is_identity(info->view->swizzle)' failed."
href="https://bugs.freedesktop.org/show_bug.cgi?id=109134#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - ../mesa-18.3.1/src/intel/isl/isl_surface_state.c:481: isl_gen7_surf_fill_state_s: Assertion `isl_swizzle_is_identity(info->view->swizzle)' failed."
href="https://bugs.freedesktop.org/show_bug.cgi?id=109134">bug 109134</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>We support it on Ivy Bridge with OpenGL using a shader re-compile mechanism
that doesn't work and isn't practical to support in Vulkan. Starting at
Haswell, the hardware supports texture swizzle directly and we rely on that for
Vulkan. As I said above, it would be possible to implement with shader code
but it's quite a bit of work and significantly harder than what we do in
OpenGL.</pre>
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