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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [SKL] GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108820#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [SKL] GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Jakub Okoński from <a href="show_bug.cgi?id=108820#c4">comment #4</a>)
<span class="quote">> It also affects me on Skylake i7-6500U, Mesa 18.3.1 and kernel 4.19.12. I am
> able to reproduce it in my own vulkan app. If I don't dispatch any compute
> work, everything works fine. As soon as I submit a CB with dispatches, I get
> that same error:
>
> INTEL-MESA: error: ../mesa-18.3.1/src/intel/vulkan/anv_device.c:2091: GPU
> hung on one of our command buffers (VK_ERROR_DEVICE_LOST)</span >
Is this fully reproducible? If yes, could you either attach your test-case, or
(preferably :)) try bisecting it from Mesa?
As can be seen from above comments, this isn't reproducible enough in my
test-cases that I could reliably bisect it (even whether it's Mesa or kernel
issue).</pre>
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