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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [DXVK] Elite Dangerous crash when loading shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108662">bug 108662</a>
from <span class="vcard"><a class="email" href="mailto:dz64@protonmail.com" title="Dmitry <dz64@protonmail.com>"> <span class="fn">Dmitry</span></a>
</span></b>
<pre>I have the same issue with ED. With wined3d it crashes like this:
0097:err:seh:call_stack_handlers invalid frame 588bb648 (0x588f2000-0x589f0000)
0097:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Same thing with DXVK (v0.94):
006a:err:seh:call_stack_handlers invalid frame 58e29ec8 (0x58e52000-0x58f50000)
006a:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Software: Ubuntu 18.10 with wine-staging 4.0-RC5(from wine's ppa) and Mesa 19.0
(from padooka ppa).
Hardware: Dell XPS 13 with Intel(R) UHD Graphics 620 (Kabylake GT2) GPU.
Apparently the game works fine with Nvidia GPU's, that's why I think it might
be related to Intel and Mesa.</pre>
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