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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][bisected] "nir: Switch to using 1-bit Booleans for almost everything" regression with shared bools"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109353#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][bisected] "nir: Switch to using 1-bit Booleans for almost everything" regression with shared bools"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109353">bug 109353</a>
from <span class="vcard"><a class="email" href="mailto:apinheiro@igalia.com" title="Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro@igalia.com>"> <span class="fn">Alejandro Piñeiro (freenode IRC: apinheiro)</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=143106" name="attach_143106" title="vkrunner test that reproduces the crash">attachment 143106</a> <a href="attachment.cgi?id=143106&action=edit" title="vkrunner test that reproduces the crash">[details]</a></span>
vkrunner test that reproduces the crash
This is just the compute shader example at vkrunner, but adding a shared bool.
Not sure if it makes sense to add it to piglit. I could do it if anyone thinks
that it makes sense.</pre>
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