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    <body><span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
          <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEEDINFO
           </td>
           <td>NEW
           </td>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820#c26">Comment # 26</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>Lionel, is the info from Jakub enough to reproduce the issue?


FYI: Last night git builds of drm-tip kernel, X and Mesa didn't have hangs on
SKL, but all BXT devices had hard hang in Aztec Ruins Vulkan test-case.

(Just git version of Mesa + v4.20 drm-tip kernel wasn't enough to trigger it.)</pre>
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