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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3: textureOffset() call with isampler3d in vertex shader fails with U offset = 7."
href="https://bugs.freedesktop.org/show_bug.cgi?id=89639#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3: textureOffset() call with isampler3d in vertex shader fails with U offset = 7."
href="https://bugs.freedesktop.org/show_bug.cgi?id=89639">bug 89639</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre>hi, I also checked this test and it still fails:
[me@me-pc gles3]$ ./deqp-gles3 -n
dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_vertex
Writing test log into TestResults.qpa
dEQP Core git-12aa347f43c85df3a0daf930739551d3f53d3d48 (0x12aa347f) starting..
target implementation = 'Default'
Test case
'dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_vertex'..
Fail (Fail)
DONE!
Test run totals:
Passed: 0/1 (0.0%)
Failed: 1/1 (100.0%)
Not supported: 0/1 (0.0%)
Warnings: 0/1 (0.0%)
Also I didn't find this test in intel-ci. Mark, could you please clarify this
thing? I searched in the mesa_master branch.</pre>
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