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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108820#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=108820#c26">comment #26</a>)
<span class="quote">> FYI: Last night git builds of drm-tip kernel, X and Mesa didn't have hangs
> on SKL, but all BXT devices had hard hang in Aztec Ruins Vulkan test-case.</span >
This was unrelated (kernel) bug which seems to have been introduced and fixed
(day later) by Chris.</pre>
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