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      <base href="https://bugs.freedesktop.org/">
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    <body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glLinkProgram locks up for ~30 seconds"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109229">bug 109229</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glLinkProgram locks up for ~30 seconds"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109229#c9">Comment # 9</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glLinkProgram locks up for ~30 seconds"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109229">bug 109229</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>Should be fixed by:

commit fb78a6cb72270de271f75d6f6c9b5ebadba7a898
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date:   Mon Jan 28 17:15:34 2019 +1100

    glsl: use remap location when serialising uniform program resource data

    This allows us to avoid expensive string compares since we already have
    a map to the pointers.

    These compares were taking ~30 seconds for a single shader compile
    in Godot due to it using 64,000+ uniforms.

    Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader
cache")

    Reviewed-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glLinkProgram locks up for ~30 seconds"
   href="show_bug.cgi?id=109229">https://bugs.freedesktop.org/show_bug.cgi?id=109229</a></pre>
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