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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ir_variable has maximum access out of bounds -- but it's not out of bounds"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109532#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ir_variable has maximum access out of bounds -- but it's not out of bounds"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109532">bug 109532</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Looks like this is happening in link_uniform_blocks. The type gets updated:
if (b->array != NULL &&
(b->type->without_array()->interface_packing ==
GLSL_INTERFACE_PACKING_PACKED)) {
b->type = resize_block_array(b->type, b->array);
b->var->type = b->type;
}
But no change to the corresponding max_data_access. However doing the naive
thing here didn't help -- the shader fails. I didn't investigate why. I think
create_buffer_blocks also needs to be involved somehow.</pre>
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