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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - glBlitFramebuffer issue with max possible buffer sizes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108088#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - glBlitFramebuffer issue with max possible buffer sizes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108088">bug 108088</a>
from <span class="vcard"><a class="email" href="mailto:sergii.romantsov@globallogic.com" title="Sergii Romantsov <sergii.romantsov@globallogic.com>"> <span class="fn">Sergii Romantsov</span></a>
</span></b>
<pre>Assume that a size of framebuffer is 160*160
We have a read-buffer and write-buffer.
In general: reading of pixels of any region-size and writing them into
region-size that greater or equal to 160 should give us the same results (whole
area of write-buffer should be filled by color of read-buffer). That is
satisfied except we are using some big pixel-values (dstX1, dstY1) starting
from 0x7ffffff.
I haven't found any restrictions in minimum/maximum values for parameters
(dstX0, dstY0) and (dstX1, dstY1), they are integers so looks like they could
be any valid integer.
Test shows that for big dest-region a draw performed incorrectly.
Correct blit of 160*160 region to dest (0xffffff, 0xffffff):
read160_to0xffffff.png
Incorrect blit of 160*160 region to dest (0x7fffffff, 0x7fffffff):
read160_to0x7fffffff.png
Incorrect blit of INT_MAX*INT_MAX region to dest (INT_MAX, INT_MAX):
readIntMax_toIntMax.png</pre>
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