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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDWgt3e] intermittent deqp-vk.subgroups failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109682#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDWgt3e] intermittent deqp-vk.subgroups failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109682">bug 109682</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>Looking into this deeper, I really don't think it has anything to do with
subgroups. Instead, I suspect that the issue here has something to do with
SSBO stores from graphics shader stages. I dug through the bspec and couldn't
find anything GT3 specific.</pre>
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