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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109759#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109759">bug 109759</a>
from <span class="vcard"><a class="email" href="mailto:ferdi@sttc-nlp.nl" title="Ferdi Scholten <ferdi@sttc-nlp.nl>"> <span class="fn">Ferdi Scholten</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=109759#c8">comment #8</a>)
<span class="quote">> An earlier patch in that series 440c0513406 "i965/vec4/dce: Don't narrow the
> write mask if the flags are used" fixed some things related to swizzles and
> compares. It's possible that didn't fix all the problems. It's also
> possible that there are latent problems in cmod propagation. I would first
> try disabling cmod propagation. If that fixes the problem, comparing the
> before & after shader assembly should make the problem obvious. The fix may
> not be so obvious. :)
>
> As a side note... someone should capture the shaders from this app and put
> them in the public shader-db.</span >
The source code is available on github, the developer is Kovid Goyal.</pre>
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