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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109759#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109759">bug 109759</a>
from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
<pre>Trying to replace the following sequence :
cmp(8).z.f0.0 vgrf11.y:D, vgrf10.xxxx:D, vgrf2.xyyy:D
...
cmp(8).nz.f0.0 null.x:D, vgrf11.yyyy:D, 0D
By:
cmp(8).z.f0.0 vgrf15.x:D, vgrf10.xxxx:D, vgrf2.yyyy:D
...
mov(8) vgrf11.y:D, vgrf15.yyyy:D
I wonder about 2 things :
- can the value of the vgrf11 register be used in the '...' section of
instruction in between the 2 instructions we're trying to replace?
- can the value of the accumulator we set in the first cmp in the replaced
snippet by altered in the '...' second of instruction?
I could see either of those things alter the behavior of shader.</pre>
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