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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109759#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109759">bug 109759</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=109759#c10">comment #10</a>)
<span class="quote">> (In reply to Ian Romanick from <a href="show_bug.cgi?id=109759#c8">comment #8</a>)
> > An earlier patch in that series 440c0513406 "i965/vec4/dce: Don't narrow the
> > write mask if the flags are used" fixed some things related to swizzles and
> > compares. It's possible that didn't fix all the problems. It's also
> > possible that there are latent problems in cmod propagation. I would first
> > try disabling cmod propagation. If that fixes the problem, comparing the
> > before & after shader assembly should make the problem obvious. The fix may
> > not be so obvious. :)
> >
> > As a side note... someone should capture the shaders from this app and put
> > them in the public shader-db.
>
> Yeah, but shader-db doesn't tell us whether the generated code is correct :(</span >
That's why it was a side note. :D As soon as we understand the underlying
problem, my comment will be, "Someone should add a pitlit test that reproduces
this issue." ;)</pre>
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