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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [SKL] Unigine Heaven 4.0 fails to GPU hangs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103556#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [SKL] Unigine Heaven 4.0 fails to GPU hangs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103556">bug 103556</a>
from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=103556#c18">comment #18</a>)
<span class="quote">> (In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=103556#c17">comment #17</a>)
> > No quite sure how to read you comment.
> > You still to still get a hang even with that patch?
>
> No, that was with the normal upstream component testing which doesn't patch
> anything (any applied patches would get soon stale and fail automated
> builds), to see whether minor gfx stack differences affect the hangs (and
> they didn't).
>
>
> > This last error state is really interesting.
>
> I added it so that you can check whether additional hangs (with latest,
> unpatched Mesa) are also for the same reason.
>
>
> > The first draw call in there
> > doesn't have 3DSTATE_TE programmed. This patch should have fixed that.
> > If this happened with the patch, it means something else is wrong.
>
> With the patch I wasn't able to reproduce hangs (within 21 rounds, whereas
> unpatched tests got one hang within 12 rounds, so it looks good).</span >
Thanks a bunch, I'll submit upstream for review.</pre>
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