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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820#c45">Comment # 45</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108820">bug 108820</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=143739" name="attach_143739" title="SKL GT3e CarChase GPU hang (mesa: b3aa37046b)">attachment 143739</a> <a href="attachment.cgi?id=143739&action=edit" title="SKL GT3e CarChase GPU hang (mesa: b3aa37046b)">[details]</a></span>
SKL GT3e CarChase GPU hang (mesa: b3aa37046b)

(In reply to Eero Tamminen from <a href="show_bug.cgi?id=108820#c43">comment #43</a>)
<span class="quote">> Compute hangs aren't anymore reproducible with my test-cases</span >

Added GPU hang tracking so that I can catch these.  Attached one with
yesterday's Mesa Git.</pre>
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