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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN9] random/rare GPU hangs in tessellation tests"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110131#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN9] random/rare GPU hangs in tessellation tests"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110131">bug 110131</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=110131#c2">comment #2</a>)
<span class="quote">> This error state has consistent HS/TE/DS stage programming so it would seem
> to be a different issue from the unigine bug.</span >
Thanks!
I have now tracking for GPU resets, and I haven't seen any tessellation test
hangs since I filed this bug (only <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] (recoverable) GPU hangs in benchmarks using compute shaders"
href="show_bug.cgi?id=108820">bug 108820</a> & <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [SKL] Unigine Heaven 4.0 fails to GPU hangs"
href="show_bug.cgi?id=103556">bug 103556</a> hangs). If they
don't appear by next week, I'll close this as WORKSFORME.</pre>
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