<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [ILK] crash with ryzom open source game client"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110227#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [ILK] crash with ryzom open source game client"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110227">bug 110227</a>
from <span class="vcard"><a class="email" href="mailto:currojerez@riseup.net" title="Francisco Jerez <currojerez@riseup.net>"> <span class="fn">Francisco Jerez</span></a>
</span></b>
<pre>(In reply to Mark Janes from <a href="show_bug.cgi?id=110227#c10">comment #10</a>)
<span class="quote">> I tried to reproduce this, and struck out. Everything crashes on every
> version of mesa.</span >
That's what I've observed too with the few releases I tried to replay Tapani's
trace on.
<span class="quote">> Some questions I have:
>
> Curro: Would we expect device id override to work, since it will result in
> sending ILK commands to the KBL gpu that we are using to spoof ILK? I
> couldn't get *any* version of mesa to run the trace in this way.
> </span >
It won't send any actual commands to the hardware while doing PCI ID override,
but it shouldn't crash either while compiling shaders assuming you've found a
version that doesn't have the bug.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>