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<body><span class="vcard"><a class="email" href="mailto:danylo.piliaiev@gmail.com" title="Danylo <danylo.piliaiev@gmail.com>"> <span class="fn">Danylo</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630">bug 109630</a>
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<th>What</th>
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<th>Added</th>
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<td>danylo.piliaiev@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - vkQuake flickering geometry under Intel"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109630">bug 109630</a>
from <span class="vcard"><a class="email" href="mailto:danylo.piliaiev@gmail.com" title="Danylo <danylo.piliaiev@gmail.com>"> <span class="fn">Danylo</span></a>
</span></b>
<pre>Yes, after more investigation
<a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [ANV] Inconsistent mesh flickering with Witcher 3"
href="show_bug.cgi?id=109616">https://bugs.freedesktop.org/show_bug.cgi?id=109616</a> seems to have the same
cause.
The issue is somewhere with push constants. If I upload push constants for
vertex shader before every draw - the flickering is gone.
And it also has some connection to compute workload since if I just disable
dispatches in vkQuake - flickering is gone.</pre>
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