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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre>thanks for suggestion, but in my case, I think, its unnecessary.
So, what I did:
1. build and boot into drm-tip kernel (with debug flags enabled)
2. Got "top" results during running UE4 (it doesn't look like OOM...)
3. Got a UE4editor log during running it
Strange that core dump wasn't generated, when I stacked with hang. I will
attach these logs to the bug report. Any ideas and suggestions, what to check
or try - appreciated.
BTW - PC hangs in both cases, when I am building "empty" project but with
samples, and if I build it without them (I thought that problem might be in
some default pre-set, which can compile some shaders, for example)</pre>
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