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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
from <span class="vcard"><a class="email" href="mailto:koxu1996+bugs.freedesktop.org@gmail.com" title="Andrzej Broński <koxu1996+bugs.freedesktop.org@gmail.com>"> <span class="fn">Andrzej Broński</span></a>
</span></b>
<pre>(In reply to Danylo from <a href="show_bug.cgi?id=110228#c21">comment #21</a>)
<span class="quote">> That's strange - it definitely shouldn't hang, it doesn't hang on our
> machines, maybe trace is incompatible... Could you try actual vkQuake?</span >
Sorry for confusion, but I copied wrong command from history (previous test
with vkquake). I meant that following command make my OS hang:
~~~
$ vkreplay -o ue4_trace3.vktrace
~~~</pre>
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