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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Over 15% performance lost on large branching shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110412#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Over 15% performance lost on large branching shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110412">bug 110412</a>
from <span class="vcard"><a class="email" href="mailto:kevin.rogovin@intel.com" title="Kevin Rogovin <kevin.rogovin@intel.com>"> <span class="fn">Kevin Rogovin</span></a>
</span></b>
<pre>if you add "painter_use_uber_item_shader false" to the command line, that
should make the shader much less uber-ish for analysis (though I confess I have
not compared the benchmark numbers for this case yet).</pre>
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