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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Performance regression in mpv"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110344#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Performance regression in mpv"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110344">bug 110344</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>More specifically, it's post-RA scheduling that's blowing up. The shader
register allocates on the first try in both cases. RA must now be creating a
more restrictive allocation which prevents post-RA scheduling from being able
to schedule nicely and/or gives more freedom and post-RA scheduling makes a
hash of things.</pre>
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