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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Over 15% performance lost on large branching shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110412#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Over 15% performance lost on large branching shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110412">bug 110412</a>
from <span class="vcard"><a class="email" href="mailto:kevin.rogovin@intel.com" title="Kevin Rogovin <kevin.rogovin@intel.com>"> <span class="fn">Kevin Rogovin</span></a>
</span></b>
<pre>Thankyou for the work of finding the offending commit!
I confess though, this leaves even more mysteries since the commit message
stats the change is only for surface write messages and the shaders in the
benchmark should only have surface writes only at the very end: writing to the
render target (dual-src).
Hopefully, someone from the Intel Mesa team will pick this up and investigate.</pre>
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