<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Mesa reports old GLSL version to programms using an older OpenGL version"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110492">110492</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Mesa reports old GLSL version to programms using an older OpenGL version
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>19.0
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>compaq@live.de
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Sorry if I am in the wrong section here.
There is an old case that effects an old OpenGl Application, Minecraft to be
precise with Shadermods that use an newer GLSL version. Unlike other OpenGL
Stacks, Mesa seems to only report an GLSL to the application that matches the
OpenGL version on release date. In this special case, overwriting the GLSL
seems to do nothing, probably due to the new electron launcher as it seem to
have worked with the older java based one.
Here in a thread about this issue on the shadermods bugtracker:
<a href="https://github.com/sp614x/optifine/issues/420https://github.com/sp614x/optifine/issues/420">https://github.com/sp614x/optifine/issues/420https://github.com/sp614x/optifine/issues/420</a></pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>