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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [DXVK][Regression][Bisected][SKL] Project Cars 2 crashes with Bug Splat when loading finishes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110497#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [DXVK][Regression][Bisected][SKL] Project Cars 2 crashes with Bug Splat when loading finishes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110497">bug 110497</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to leozinho29_eu from <a href="show_bug.cgi?id=110497#c4">comment #4</a>)
<span class="quote">> I applied the patch on Mesa git-a6b7068ff5 and, while it fixed the bug splat
> problem, the game performance is much worse. It runs at 12 or 15 FPS now,
> before it could get more than 30 FPS on nearly all cases. CPU usage was very
> high (around 300% on htop), even after playing races and replays repeatedly
> on the same track with the same car, so it did not seem a normal shader
> build CPU usage.</span >
That's a completely separate issue. I'll look into that next. :)</pre>
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