<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - malloc() error when compiling shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110541#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - malloc() error when compiling shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110541">bug 110541</a>
from <span class="vcard"><a class="email" href="mailto:kevin@shanahan.id.au" title="Kevin Shanahan <kevin@shanahan.id.au>"> <span class="fn">Kevin Shanahan</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=110541#c1">comment #1</a>)
<span class="quote">> Hi Kevin,
>
> I believe I fixed this bug a little while ago on Mesa master. We made some
> pretty invasive changes to how we handled samples in structs, and it broke
> some things. I'm trying to get the fixes backported to 19.x but
> unfortunately missed 19.0.3...</span >
This may or may not still be relevant (haven't figured out all the things I
need to try out master branch), but I got as far as finding an out-of-bounds
write in brw_nir_setup_glsl_uniform(). I added:
assert(uniform_index < stage_prog_data->nr_params);
Just before:
stage_prog_data->param[uniform_index++] = BRW_PARAM_UNIFORM(idx);
And this assert does fire. But I think I'll try building master before going
any further with debugging this.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>