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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Shadows are flickering in SuperTuxKart"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110395#c21">Comment # 21</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Shadows are flickering in SuperTuxKart"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110395">bug 110395</a>
              from <span class="vcard"><a class="email" href="mailto:danylo.piliaiev@gmail.com" title="Danylo <danylo.piliaiev@gmail.com>"> <span class="fn">Danylo</span></a>
</span></b>
        <pre>Thanks for mentioning detail levels!

The flickering on SKL+ seems to be caused by the same issue as in Vulkan:
  <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - vkQuake flickering geometry under Intel"
   href="show_bug.cgi?id=109630">https://bugs.freedesktop.org/show_bug.cgi?id=109630</a> - vkQuake
  <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - [ANV] Inconsistent mesh flickering with Witcher 3"
   href="show_bug.cgi?id=109616">https://bugs.freedesktop.org/show_bug.cgi?id=109616</a> - Witcher 3
  <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - DiRT 4 has rendering problems"
   href="show_bug.cgi?id=110295">https://bugs.freedesktop.org/show_bug.cgi?id=110295</a> - Dirt 4
Which I attempted to fix in
<a href="https://gitlab.freedesktop.org/mesa/mesa/merge_requests/621">https://gitlab.freedesktop.org/mesa/mesa/merge_requests/621</a>

In short something goes wrong with binding tables of 3D workload after compute
workload.

Why I think it is the same issue:
- STK uses compute shaders on these detail levels.
- Commenting out dispatch helps.
- Always uploading push constants helps.</pre>
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