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    <body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Ivy Bridge ignores component mappings in texture views"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104355">bug 104355</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Ivy Bridge ignores component mappings in texture views"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104355#c14">Comment # 14</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Ivy Bridge ignores component mappings in texture views"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104355">bug 104355</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>Done.  It's nothing like the patch from Ville because we recently completely
rewrote the way you shove that sort of side-band data into the shader.  It's
actually way easier now.

commit d2aa65eb1892f7b300ac24560f9dbda6b600b5a7 (public/master)
Author: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Date:   Fri May 17 10:04:58 2019 -0500

    anv: Emulate texture swizzle in the shader when needed

    Now that we have the descriptor buffer mechanism, emulated texture
    swizzle can be implemented in a very non-invasive way.  Previous
    attempts all tried to extend the push constant based image param
    mechanism which was gross.  This could, in theory, be done much faster
    with a magic back-end instruction which does indirect MOVs but Vulkan on
    IVB is already so slow this isn't going to matter much.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Ivy Bridge ignores component mappings in texture views"
   href="show_bug.cgi?id=104355">https://bugs.freedesktop.org/show_bug.cgi?id=104355</a>
    Cc: "19.1" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
    Reviewed-by: Lionel Landwerlin <<a href="mailto:lionel.g.landwerlin@intel.com">lionel.g.landwerlin@intel.com</a>></pre>
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