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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - i965 spilling is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857#c37">Comment # 37</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - i965 spilling is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">bug 91857</a>
from <span class="vcard"><a class="email" href="mailto:CliveMcCarthy@gmail.com" title="Clive McCarthy <CliveMcCarthy@gmail.com>"> <span class="fn">Clive McCarthy</span></a>
</span></b>
<pre>I ran my code tonight and got:
OpenGL version: 3.0 Mesa 19.2.0-devel (git-af0de6b 2019-05-27
bionic-oibaf-ppa)
OpenGL vendor: Intel Open Source Technology Center
OpenGL renderer: Mesa DRI Intel(R) HD Graphics (Coffeelake 3x8
GT3)
GLSL vertex : 25,099 us
GLSL fragment : 141,915 us
GLSL linking : 2,764,600 us
GLSL shader loaded
The vertex shader is a little more complex than the trivial one before but the
fragment shader is the same.
The CPU is the faster i7-8559U however, congratulations on killing this bug.</pre>
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