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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681">bug 93681</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=93681#c12">comment #12</a>)
<span class="quote">> (In reply to Tapani Pälli from <a href="show_bug.cgi?id=93681#c11">comment #11</a>)
> > update, compiler still crashes with this shader
>
> What Valgrind says?</span >
There are couple of invalid reads, will attach log.</pre>
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