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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Commit 911ea2c66fc54c5066707f7fe4451ec573792ae7 breaks Elite Dangerous shader compiling"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110832#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Commit 911ea2c66fc54c5066707f7fe4451ec573792ae7 breaks Elite Dangerous shader compiling"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110832">bug 110832</a>
              from <span class="vcard"><a class="email" href="mailto:caio.oliveira@intel.com" title="Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>"> <span class="fn">Caio Marcelo de Oliveira Filho</span></a>
</span></b>
        <pre>Fix landed in master:

commit ea0e89859c9f2e5f0b3055d822663b2ee5904cb3
Author: Caio Marcelo de Oliveira Filho <<a href="mailto:caio.oliveira@intel.com">caio.oliveira@intel.com</a>>
Date:   Mon Jun 3 14:13:16 2019 -0700

    nir/vars_to_ssa: Handle UNDEF_NODE in more places

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Commit 911ea2c66fc54c5066707f7fe4451ec573792ae7 breaks Elite Dangerous shader compiling"
   href="show_bug.cgi?id=110832">https://bugs.freedesktop.org/show_bug.cgi?id=110832</a>
    Fixes: 911ea2c66fc "nir/vars_to_ssa: Use a non-null UNDEF_NODE pointer"
    Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>></pre>
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