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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
from <span class="vcard"><a class="email" href="mailto:danylo.piliaiev@gmail.com" title="Danylo <danylo.piliaiev@gmail.com>"> <span class="fn">Danylo</span></a>
</span></b>
<pre>Hellblade: Senua’s Sacrifice most likely suffers from this issue - it fully
hangs the system on a compute shader which uses buffers allocated nearby in the
similar fashion as this bug.
Vulkan rdc made on HD 620:
<a href="https://mega.nz/#!9ENTCIAa!yitgxJYXcxMqAkC_hnzRIadUy-9oocclGLSSurofh18">https://mega.nz/#!9ENTCIAa!yitgxJYXcxMqAkC_hnzRIadUy-9oocclGLSSurofh18</a>
Also the reproducer and the game don't hang on HD 5500 (gen8)</pre>
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