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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
from <span class="vcard"><a class="email" href="mailto:danylo.piliaiev@gmail.com" title="Danylo <danylo.piliaiev@gmail.com>"> <span class="fn">Danylo</span></a>
</span></b>
<pre><span class="quote">> It's not a solution for the reasons I've already listed.
> However, could you take a bit of time and experiment with it on some of the
> apps that are known to hang and see if it helps them?</span >
Unfortunately Hellblade crashes with this patch on a buffer with:
stride_b: 4, num_elements: 65280, pitch: 3
Which seems to be the width limitation you said about:
<span class="quote">> We can't just use SURFTYPE_1D for all buffer textures because that has a
> limited width of 16K</span >
MOCS = 0 indeed helps.</pre>
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