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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Adding a redundant single-iteration do-while loop causes different image to be rendered"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110953#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Adding a redundant single-iteration do-while loop causes different image to be rendered"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110953">bug 110953</a>
from <span class="vcard"><a class="email" href="mailto:abelbriggs1@hotmail.com" title="Abel Briggs <abelbriggs1@hotmail.com>"> <span class="fn">Abel Briggs</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=110953#c6">comment #6</a>)
<span class="quote">> This MR should fix the bug:
>
> <a href="https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1152">https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1152</a>
>
> And this MR has a minimal test case:
>
> <a href="https://gitlab.freedesktop.org/mesa/piglit/merge_requests/88">https://gitlab.freedesktop.org/mesa/piglit/merge_requests/88</a>
>
> I'm running both through Intel's CI on G33 hardware. That very, very old
> hardware has OpenGL ES 2.0, but it does not use the NIR loop unrolling path.
> It should hit this bug... I'll find out for sure in the morning. I tried
> the test and the fix on my local machine using softpipe.
>
> @abel: Can you test the fix on nouveau?</span >
I pulled your repo and ran the shader, and I can confirm that the issue is
fixed (the reference and variant now render the same image).</pre>
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