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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [REGRESSION] [BISECTED] race between destruction of types and shader compilation (?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110796#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [REGRESSION] [BISECTED] race between destruction of types and shader compilation (?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110796">bug 110796</a>
              from <span class="vcard"><a class="email" href="mailto:agomez@igalia.com" title="Andrés Gómez García <agomez@igalia.com>"> <span class="fn">Andrés Gómez García</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=144677" name="attach_144677" title="BT for the core running dEQP-GLES31.functional.texture.gather.offsets.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat without mesa_glthread">attachment 144677</a> <a href="attachment.cgi?id=144677&action=edit" title="BT for the core running dEQP-GLES31.functional.texture.gather.offsets.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat without mesa_glthread">[details]</a></span>
BT for the core running
dEQP-GLES31.functional.texture.gather.offsets.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
without mesa_glthread</pre>
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