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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Crash happens when drawArrays after calling continuously glTexImage3D many times"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111083#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Crash happens when drawArrays after calling continuously glTexImage3D many times"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111083">bug 111083</a>
from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
<pre>Ok, bisected to :
commit 2b7d5c32178d93695a8a7a9bf6509933ab7c1002
Author: Andrii Simiklit <<a href="mailto:andrii.simiklit@globallogic.com">andrii.simiklit@globallogic.com</a>>
Date: Tue Oct 2 19:16:01 2018 +0300
i965: consider a 'base level' when calculating width0, height0, depth0
We didn't backport this to 19.0, I'm opening an MR.</pre>
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