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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - Crash happens when drawArrays after calling continuously glTexImage3D many times"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111083#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - Crash happens when drawArrays after calling continuously glTexImage3D many times"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111083">bug 111083</a>
from <span class="vcard"><a class="email" href="mailto:xinghua.cao@intel.com" title="xinghua <xinghua.cao@intel.com>"> <span class="fn">xinghua</span></a>
</span></b>
<pre>(In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=111083#c3">comment #3</a>)
<span class="quote">> (In reply to Paul from <a href="show_bug.cgi?id=111083#c2">comment #2</a>)
> > Hi Xinghua, Mark
> > I've tried to reproduce the issue on my KBL (IntelĀ® UHD Graphics 620) with
> > ubuntu 18.04 and Kubuntu 19.04 with mesa 19.0.2 and mesa 19.2.0 - the issue
> > isn't actual for both versions.
> > Could you please provide your version of the kernel, your configure command
> > for the mesa and also would be helpful to know what version of the GPU you
> > have?
>
> Did drop the skip in the test? :
>
>
> ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL());</span >
Sorry, I had forgotten to tell you that the case had been currently skipped in
project. You should drop this skip in the test.</pre>
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