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<body><span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - 2% perf drop in SynMark PSPom test from "intel/fs: Be more explicit about our placement of [un]zip""
href="https://bugs.freedesktop.org/show_bug.cgi?id=103940">bug 103940</a>
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<table border="1" cellspacing="0" cellpadding="8">
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - 2% perf drop in SynMark PSPom test from "intel/fs: Be more explicit about our placement of [un]zip""
href="https://bugs.freedesktop.org/show_bug.cgi?id=103940#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - 2% perf drop in SynMark PSPom test from "intel/fs: Be more explicit about our placement of [un]zip""
href="https://bugs.freedesktop.org/show_bug.cgi?id=103940">bug 103940</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=103940#c1">comment #1</a>)
<span class="quote">> Bisected commit changed the instruction emit order, which caused GPU hangs
> with SIMD32.
>
> Following patch fixes the hang / restores the order:
> <a href="https://patchwork.freedesktop.org/patch/225334/">https://patchwork.freedesktop.org/patch/225334/</a>
>
> Regardless of whether it fixes the small perf regression in this bug, I
> think this can be closed after that commit is in.</span >
Regression had improved to previous level already earlier, and the indicated
commit went upstream in Jun 28 2018 -> closing as FIXED.
(This test has stable FPS result, but there have actually been small perf
changes in this test quite often. I guess it reacts easily to shader compiler
changes.)</pre>
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