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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - i915 [drm]: GPU hang in dxvk in wine-4.0-rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109020#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - i915 [drm]: GPU hang in dxvk in wine-4.0-rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109020">bug 109020</a>
from <span class="vcard"><a class="email" href="mailto:jonfarr87@gmail.com" title="Jonathan Farrugia <jonfarr87@gmail.com>"> <span class="fn">Jonathan Farrugia</span></a>
</span></b>
<pre>I encountered this GPU hang today and I think it's related to the way the Intel
HD driver allocates VRAM for Vulkan in Linux. I tested the game Darksiders 3
with DXVK 1.3 (as of writing).
I have 2 systems both running a freshly installed Xubuntu 19.04.
1st System: Desktop with i3-7100 CPU and 8GB RAM (DDR4 2400MHZ) - The game
freezes soon after Launch with no possibility to switch to any tty's and close
it. A hard reset was required.
2nd System: Laptop with i3-5005U and 16GB RAM (DDR3 1600MHZ) - The game runs
and plays without issues. See Screenshot: <a href="https://i.imgur.com/R3DLG9N.jpg">https://i.imgur.com/R3DLG9N.jpg</a>
With these results I believe that the Intel HD allocates 1GB V-RAM on a system
with 8GB Ram whereas with 16GB it allocates 2GB V-RAM.
Further inspection of this I ran the game on my main gaming system with a
GTX1060 6GB, the game was already hitting 1GB V-RAM.
Unfortunately I lack the skills to go deeper in this.</pre>
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