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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - i915 [drm]: GPU hang in dxvk in wine-4.0-rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109020#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - i915 [drm]: GPU hang in dxvk in wine-4.0-rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109020">bug 109020</a>
from <span class="vcard"><a class="email" href="mailto:jonfarr87@gmail.com" title="Jonathan Farrugia <jonfarr87@gmail.com>"> <span class="fn">Jonathan Farrugia</span></a>
</span></b>
<pre>(In reply to Jonathan Farrugia from <a href="show_bug.cgi?id=109020#c22">comment #22</a>)
<span class="quote">> With these results I believe that the Intel HD allocates 1GB V-RAM on a
> system with 8GB Ram whereas with 16GB it allocates 2GB V-RAM.</span >
Please disregard this part from my previous comment, I was wrong.
I found out something else though from my 2nd test tonight - After some
gameplay on my 16GB laptop, DXVK allocated 3.9GB just for V-RAM, (pictured
here: <a href="https://i.imgur.com/JzCY74f.jpg">https://i.imgur.com/JzCY74f.jpg</a>). According to intel's ark spec sheet,
the GPU can allocate as much as 16GB for V-RAM.
Secondly I checked the specs on my desktop motherboard where the i3-7100 is
installed (Link: <a href="https://www.asrock.com/mb/Intel/H110M-STX/index.asp">https://www.asrock.com/mb/Intel/H110M-STX/index.asp</a>) and at
the "Graphics" part you can see it clearly states 'Max. shared memory 1024MB'.
For comparison purposes I checked other motherboard specs and most of them list
equal, lower and higher values and in some cases it's not listed (presumably as
much as there is system ram).
I will run further tests tomorrow and also try to find an explanation of why
the game doesn't crash with WineD3D.</pre>
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