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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - gles cts-runner segfault compiling shader with textureGatherOffsets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111114#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - gles cts-runner segfault compiling shader with textureGatherOffsets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111114">bug 111114</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=111114#c3">comment #3</a>)
<span class="quote">> (In reply to Mark Janes from <a href="show_bug.cgi?id=111114#c0">comment #0</a>)
> > Created <span class=""><a href="attachment.cgi?id=144770" name="attach_144770" title="backtrace and shader text from crashing compile">attachment 144770</a> <a href="attachment.cgi?id=144770&action=edit" title="backtrace and shader text from crashing compile">[details]</a></span>
> > backtrace and shader text from crashing compile
> >
> > When running the gles cts on mesa master, the test runner segfaults on tests
> > which pass when run individually. The same test will crash reliably via
> > cts-runner, but running the same config via the glcts executable will pass.
> >
> > It takes about an hour on a kblgt3 to encounter the segfault, but this can
> > be accelerated by emptying out the test lists for various configs so that
> > cts-runner executes only the tests in
> > gl_cts/data/mustpass/gles/khronos_mustpass/3.2.5.x/gles31-khr-master.txt
>
> Mark, can you advice how to do this? I've tried to edit the xml files but it
> still seems to run EGL, GLES2 tests etc ..</span >
I think I got it, need to edit txt files instead</pre>
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